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GTA 6 map guide: the six regions of Leonida and the real Florida places behind them

A region-by-region tour of Leonida — Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga — with their real-world inspirations and what each one means for gameplay.

Leonida is the fictional state where Grand Theft Auto VI takes place, and it is Rockstar's version of Florida in the 2020s: neon cities, retirees and influencers, swamps full of alligators, islands linked by endless bridges and small towns that time forgot. Rockstar has officially presented six regions. This guide walks through each one, explains what it is based on in the real world and what it is likely to mean when you play — and points you to the matching spots on our interactive map of Leonida.

About our map: the VICEVERSA map is an original illustration we drew ourselves from what Rockstar has shown in trailers, screenshots and the Extended Look, cross-checked against the community's mapping work. Names Rockstar never used are marked as descriptive (our label) or speculative (a community nickname). Nothing on it is official until the game is out.

The big picture

Leonida follows the shape of the Florida peninsula. The metropolis, Vice City, sits on the southeast coast. The Keys trail off to the south, the Grassrivers swamps fill the southwest, a large lake dominates the center, the Gulf coast town of Port Gellhorn sits to the west and forested highlands rise in the north. Rockstar has not published the map's size, but footage of long highways, wide swamps and several separate towns suggests a state designed for long drives, boats and planes rather than a single city with some countryside attached.

RegionReal-world inspirationWhat it's about
Vice CityMiami and Miami BeachNightlife, money, art deco, the main story hub
Leonida KeysFlorida KeysIslands, smuggling, boats and diving
GrassriversEvergladesSwamps, airboats, wildlife
Port GellhornFlorida's Gulf coast townsA faded tourist town, docks and motels
AmbrosiaThe sugar belt around Lake OkeechobeeIndustry, farmland, biker gangs
Mount KalagaNorth Florida's forests and parksWilderness, off-road, hunting and fishing

Vice City

Vice City is the heart of Leonida and the center of Jason and Lucia's story. It is Rockstar's Miami, last visited in the series in 2002's Vice City (set in 1986) and 2006's Vice City Stories. The modern version keeps the pastel art deco and the beach, and adds everything Miami has become since: glass towers, rooftop parties, luxury cars, social-media hustlers and a nightlife scene that the Extended Look showed with crowds denser than anything Rockstar has done before.

On our map the city is split into recognizable areas. Downtown, on the west shore of the bay, has the tightest street grid in the state and is crossed by the north–south highway. Across the bay, Vice Beach is the barrier island modeled on Miami Beach, with the oceanfront strip, a long park and the nightlife district; its beaches are where many of the trailer shots were set. Between the two, an artificial port island mirrors PortMiami on Dodge Island. North of the city sits the international airport, one of the places expected to connect Vice City with the rest of the state.

What it means for gameplay: expect the highest concentration of missions, shops, clubs and robbery targets. Rob Nelson told Famitsu that there are multiple robbery locations across Vice City, and the city's crowds also mean more witnesses — which, under GTA VI's new wanted system, makes crime here riskier than in the countryside.

Leonida Keys

The Keys are a chain of tropical islands south of the mainland, joined by a highway of long bridges. They are based on the Florida Keys, with Key Lento standing in for Key Largo as the largest town, a long sea bridge clearly inspired by the Seven Mile Bridge, and an island at the western tip taken up almost entirely by an airstrip.

This is Jason's home turf. According to Rockstar, he ended up in the Keys working for local drug runners, and the Famitsu interview confirmed that the story begins here, where Jason has his first house. Brian Heder, the drug runner voiced by Stephen Root, is based here too. Expect boats, jet skis and scuba diving — all shown in the Extended Look — and smuggling as a recurring theme.

Grassrivers

The Grassrivers are Leonida's Everglades: a huge area of swamp, sawgrass and mangroves in the southwest, crossed by rivers and channels and dotted with isolated communities such as Watson Bay on its western edge. Rockstar's trailers and screenshots show alligators, airboats and fishing camps: this is Leonida at its wildest.

Previous GTA countrysides were often empty space between cities. The Grassrivers look designed as a destination in their own right: airboats appear as a vehicle class built for shallow water, and the wildlife is dangerous away from the main road. If you enjoyed exploring the wilderness in Red Dead Redemption 2, this is likely to be the region for you.

Port Gellhorn

Port Gellhorn is the west coast town whose best days are behind it. Rockstar presents it without any glamour: a former tourist destination now held together by cheap motels, shuttered attractions, strip malls, truck stops and a working cargo port full of containers, cranes and rail lines. There is also a small airstrip on the peninsula to the south.

It's the grittier, less glamorous side of Leonida and a clear contrast with Vice City. The Extended Look showed that Port Gellhorn has its own police force, a hint that Leonida will have different jurisdictions — and possibly different police behavior — in each region.

Ambrosia

Ambrosia is the industrial town on the shore of the large lake at the center of the map, inspired by the sugar-producing towns around Lake Okeechobee. Its economy revolves around the Allied Crystal sugar refinery, and an industrial zone of large sheds stretches along the railway south of the center. Rockstar has presented the area as biker gang territory, surrounded by farmland.

Ambrosia gives Leonida a small-town, working-class interior far from the beaches — the kind of place where long highway chases and rural robberies make more sense than in the city.

Mount Kalaga National Park

In the north, Mount Kalaga is a national park of forests, hills, rivers and wildlife — unusual for a state based on famously flat Florida, and Rockstar's way of giving players real terrain. What Rockstar has shown points to hunting, fishing and off-road driving. It is the closest Leonida gets to the wilderness of Red Dead Redemption 2, and a natural place for dirt bikes and 4x4s. The community has nicknamed a spot along the northern highway Redhill and a small coastal town in the northeast St. Joseph, but Rockstar has not confirmed either name.

Beyond Leonida: is the map bigger?

Development material from around 2014–2015 that leaked in 2026 included renders of an island resembling Puerto Rico, which led to speculation about an extra area reachable through the story, much like North Yankton in GTA V. Rockstar has not confirmed any location outside Leonida, and early development assets are often cut. Treat it as a rumor until the game is out.

Frequently asked questions

How big is the GTA 6 map?

Rockstar hasn't said. Any figure you see is an estimate based on trailer footage.

Is Vice City the whole map?

No. Vice City is one of six regions; the state of Leonida is the full map.

Where does the story start?

In the Leonida Keys, according to Rockstar's interview with Famitsu.

Explore every location on the interactive map, or read about the people who live there in our characters guide.

Sources

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